This site, GUTV for short, is hosted by and is a support site for Chris Jones Gaming. For inquiries regarding GUTV, email Chris directly. Ultimate Universe videos are featured here. May 1st, 2012 - In a consolidation move, there will be minimal new content on this site. Please visit Chris Jones Gaming. -- Chris Jones
Now Playing: Star Trek Legacy Modding Guide Damage Mesh Techniques
Description: This video quickly goes over 3 damage mesh techniques for Star Trek
Legacy. The first and easiest is a simple mesh duplicate and then
turn it inside out with the reverse vertex order feature in
Milkshape. That method is usually reasonably successful, but when a
ship gets sa hole knocked in it and you look inside the hole, it
looks like the whole ship is hollow and burning. The next method is
to duplicate the mesh then scale and move the vertexes around to get
the new mesh to fit inside the real mesh. This method works well and
is often used as well, its trickier and takes more attention to make
but the ship doesnt look hollow when a hole is punched into it. That
second method is what we use at CJG most of the time for the
Ultimate Universe mod. If you dont make the damage mesh fit down
below the main hull surface you will end up with it sticking out at
places and messing up the view. The final method is to make a new
low poly mesh inside the ship, this method greatly reduces the
overall poly count of the ship. I prefer using the low poly method
when I can, especially if its a higher poly ship to start with.